![]() It’s admittedly difficult to find a way to create antagonists that work for the shades of grey that make up Baldur’s Gate III’s party. Ketheric Thorn is perhaps the most engaging of them, as he is the most actively involved during events and there is something to his past that makes him more ingrained in the events surrounding the main story. The one issue with the game’s story and writing is how the game’s primary antagonists end up lacking the same amount of depth as many of the other characters. Borislav Slavov’s score also provides a great musical unpinning to everything.īaldur’s Gate III features a decent share of cinematic moments. It almost feels unfair to the others to try and single out performances, but Neil Newbon as Astarion is a particular standout, while Amelia Tyler’s narration adds a wonderful descriptive layer on top of the game’s visuals representations. It’s of great credit to the writing staff that both the set up and payoff for the cast works so incredibly well, and it’s backed up superbly by both the voice over and motion-capture performances. All of the main party members are morally dubious characters, initially looking out for themselves, and can readily go in either direction as the campaign progresses. The impacts of these choices upon the world pays off in the game’s writing and performances. It still doesn’t quite have the flexibility of a human GM, but the breadth and depth of choices and number ways for players to overcome the things in their way that Larian Studios has built into the game is truly impressive. There is plenty of opportunity and reason for a thread to end in an imperfect manner, or for a potential party member to be killed upon first meeting, but the game is otherwise perfectly happy to allow quicksaves and save scumming as players wish it. The game does a fascinating job of handling two contrasting play styles: content-complete playthroughs where players will want to see all possible stories or quest lines through to idealised completion, or a more traditional tabletop-style of accepting when choices can lead to sudden outcomes. While it turns out the tadpoles are being held back from the usual gestation, the not-quite-ticking time bomb in their heads remains a primary driving force for the plot throughout, even as greater machinations start to appear. The most immediate problem for these survivors to solve is that of the tadpole in their head to avoid the agonising process of being turned into a mind flayer themselves. There are lots of options for a customised player character.īaldur’s Gate III lets players create their own custom character or choose one of the preset origin characters any unchosen origins become recruitable party members tadpoled alongside the player character, each with their own major stories and potentially playing key roles in the plot as a whole. The tutorial section introduces the game’s basic mechanics and controls as players look to get the ship and themselves out of danger, leading to it returning to the material plane and crashing somewhere outside of the city of Baldur’s Gate. The game starts with players abducted during a mind flayer raid and implanted with a tadpole, only for the mind flayer ship to come under attack from mortal enemies the Githyanki and end up in the infernal realm of Avernus. ![]() ![]() No knowledge of the past games is necessary to go into Baldur’s Gate III, but it does feature plenty of callbacks and some returning faces, some considerably more noteworthy than others. Larian Studios has shot for the sky in the creation of Baldur’s Gate III, and regardless of anything else must be celebrated for the achievement of rolling such an ambitious title out of the door after keeping the faith to do it properly.īuilt on Dungeons & Dragons 5e and its Forgotten Realms setting, Baldur’s Gate III takes place over a hundred years after the events of Baldur’s Gate II. After successfully reviving the feel of classic cRPGs that brought many western RPGamers into the genre, it felt like a natural choice that the developer would be solicited by Wizards of the Coast as partner for a new entry in perhaps its most beloved adaptation of Dungeons & Dungeons to the video game sphere: Baldur’s Gate. In the previous decade, Larian Studios garnered itself a very strong reputation with its Divinity: Original Sin titles.
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